The Leadership Act

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The Leadership Act

Post by Vehemence on Thu Jan 14, 2010 7:47 pm

The Leadership Act:

Players can have leadership positions in the alliance; these always get accompanied with great responsibilities & will probably require more game time then a “casual” gamer can invest. They keep the engines of the alliance oiled as it were. Regardless of Noble title we would like everyone to treat these people with the respect they deserve, they’re the ones that will organise your defence, help you around, stroke down any diplomatic waves you might have caused etc…


Alliance Leadership Structure: (in order of rank)

Our great leaders:

Arch Chancellor Vehemence
The leader of our nation.

Chancellor Dick Steel
Vice president of our nation, will act as interim leader when necessary. Close advisor and proxy for the Arch Chancellor. Chairman of the Senate. Keeper of the Facebook Group.

The four chiefs each equal in rank but with different departments:

Chief of Staff Grizzly Blacklight
Leader of the Staff department, responsible for recruiting & guiding new members, keeps track of the status of all members. (kicks inactives etc…)

Chief Ambassador Widah Xulub
Leader of the Embassy, public relations. Responsible for communications & relations with other alliances. Appoints the other ambassadors.

Central Intelligence Officer Balderke
Leader of the Intelligence department. Keeps track of member locations and alliance size. Keeps track of our alliance’s position and possible threats. Manages intelligence and counter-intelligence. Acts as Military police in the alliance.

Warlord Karth Damodred
Leader of the War Department. Our general, he is responsible for guiding our military efforts both defensive and offensive.

The system governors:

Each system governor oversees a certain part of our nation. He is the first person to contact by the members living in that part of the galaxy. He reports directly to the Arch Chancellor and Chancellor, communicates orders from them and the four chiefs to the members in his territory.
He is assisted by four lieutenants, one of each of the four chief's departments: an ambassador, a staff manager, an admiral and an intelligence operative.

Currently there are 4 governors each overseeing one of the following territories:


The lieutenants, each equal in rank but from different departments & territories:

Responsible for relations with other alliances and recruitment, reports to his local governor and the chief ambassador.

Staff manager:
Teacher & drill sergeant for the newb's in his territory, is responsible for recruitment in his territory. Reports to to his local Governor and the chief of Staff.

In charge of military efforts, offence and defence of the members in his territory. Reports to his Governor and the Warlord.

Intelligence operative:
Keeps track of member locations in his territory. Keeps track of possible threats in his territory, manages intelligence and counter-intelligence. Acts as Military police in his territory. Reports to his governor and the central intelligence officer.


Concerning the appointment of the Chiefs:

The Arch Chancellor reserves the right to appoint any of the Chiefs & Governors. He may choose to rely on high command to select an appropriate candidate but the final decision is up to the Arch Chancellor. The A.C. also has the right to remove any Chief, Governor or lieutenant from his office without prior warning.

Concerning the appointment the governor's lieutenants:

A governor retains his right to appoint the lieutenants as they are suggested to him, sought by him, or leave them in place as they were before he took his office.

-seeing as he's the one who has to work with them the most, he'd better pick the ones he can work with the best-

However, when a governor thinks one of his lieutenants isn't up to speed anymore, and he wants to relieve said lieutenant, he will state his reasons in High Command. There, the AC, the C, or the relevant Chief of Office (example: the Head Ambassador) can veto his decision if they deem them incorrect or injust. The AC, the C or the relevant Chief of Office only have a 24 hour timespan, so that a quick transition and a continuous working are guaranteed.
However, upon their discretion, this timespan can be prolonged for as long as they deem necessary, to question the lieutenant who is about te be let go.

-so if they agree unanimously, everything can proceed nice and quick-
-the fact that 3 people can veto, means that during those 24h at least one of them will read about it-

The officer who gets relieved of duty will receive a formal thanks for his past services before a new player openly gets appointed to his position.

Posts : 1264
Join date : 2010-01-14
Age : 35
Location : Belgium

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